The problem with this is that grade 1 gems, the absolute cheapest to enrage with, increase monster armor tremendously. One thing about mana farms, you only want to bomb the incoming waves "just enough" - one bomb minimum (for the exp increase) and additional bombs to increase the number of monsers without unduly stressing your killing field. Any pro tips?īeginning mana farms are never very. So yeah, just a helpful little bit of info for anyone new reading the hub, and just showing my first mana farm. Also *Note*: You need amplifiers from J2, but you need to beat G2 to unlock J2.Īnd.after i started losing orblets, and the giants with 500 billion health and 250 billion health per minute regen started getting banished rather than my lv20 White+Yellow+Red "*KILLTOWERS*" killing them, i noticed that the mana gain alone from the farm vastly outweighed the banishment cost of not killing anything, so i had to unsocket-suicide to end the game: Which you *NEED* and i did this *WITHOUT* any skill point's in the mana leech gem, but i did have lv30 in Pure and lv30 in traps with lv20 in amplifiers. *Note*: I made my first mana farm on K5, because it has White, Orange, Red & Yellow. It is the equivalent of monkey farms in bloons td. So, 12 more nights to sleep (or play Dead Space 2) before the big day.So i eventually figured out there had to be a way to make a mana profit from mana leeching gems, and i went on google and found a couple forums on mana farms. GemCraft for iPhone is also on its way, I will write more about it once GCL is out. writing the strategy guide (ok, it’s a mini task) scripted events/animations on epic stages playtesting (well that’s a reason, and no, there won’t be a beta period) new sounds (no, it’s not the reason for the delay) finishing the load-save-purchase system (today and maybe tomorrow) If we release the next Monday, there will be the whole week ahead to upload hotfixes for the first days’ errors. Why one more week and not just a few more days: Becase if the game is released on Friday and there’s a critical error to fix (like saved games not working – ugh…), there will be noone in the AG office to upload the patch I make. We’re working closely with the guys at Armor Games on the purchase process, while I’m also trying to get the game to load-save both locally and on the server. We’re very close to the release, but need one extra week to make all the final touches. There are still more things to fix, so v.1.03 is coming soon! fixed: when combining two gems, sometimes the resulting gem had a lower min-max damage than the stronger initial gem. formerly there was “+12 battle settings” in the Premium Edition purchase info panels, but the actual number of locked premium settings is 10. NOTE: if you see negative skill points left now, it’s because with the proper calculations it turns out that you spent too much simply drag down any of your skills to get back points and get a positive (or zero) skill pt balance. fixed: remaining skill points calculation – resetting skills gave less skill points than dragging all the skills down to zero, and this same calculation error could cause negative skill points left after a battle was won and the skill points were recalculated. probably fixed: battle setting buttons not working: made many changes to make them work, still not sure if it’s ok (works for me) fixed: In the labyrinth map, rolling over a field, the info panel sometimes showed the gem colors and gem type names in non-matching order. Newer versions of Chrome and Firefox auto-update the Flash Player, so you won’t have to bother with it again. (nothing special, it’s ) !Close your browsers right after you start the installation, the Flash Player can be updated only if the browser isn’t running (it can’t be “hotswapped”)! Update your browser if you can, too. If you don’t have the latest Flash Player, the game tells you where to download it from. GCL now runs on Flash Player 10.2+ only, earlier versions of Flash Player (tested with 10.0) can have errors that make the game itself run errorously (like the “cannot build anything” or “no mana” problem).
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